You most definitely have to scour around and find the ONE specific puzzle piece the formula needs at times. Some of Amnesia’s puzzles involve a bit of brainwork… But once you figure out the solution, you’ll kick yourself for not getting it earlier! XDĪll in all, the puzzles were probably my favourite of the whole experience. But then it’s never actually used again after.Īlmost feels as if Frictional Games weren’t sure whether they should include these elements or not. There’s this weird mechanic that prompts you to stay out of the sun and keep to the shade in the desert. There’s such a heavy emphasis on it in-game and story-wise, but then it kinda just slowly phases out of game’s pecking order… But then it’s never actually used again after… Also, when Tasi receives her amulet, wrist-watch thing early on, allowing her to open up certain walls and landscapes. What I did find a little odd surprisingly, was something at the start of the journey. Nice touch! Amnesia’s Peculiar Design Choices Or the way that burning matches wilt to display their expiration, helping to remove unnecessary UI components from the Amnesia interface. Not fun!īut on the flip-side, I honestly appreciate how you can see the oil levels of your lantern on screen. Especially with one area early on, where I was literally walking in circles for 30 minutes before I found the exit. Some of the environments are a little TOO enormous for my liking though. Maybe not so much with the human character models themselves, but I’ll give them a pass because you rarely see other living people along Tasi’s journey. ![]() The lighting and shadow techniques on display look gorgeous as well! A lot of love and care was clearly dedicated to these aspects. Creating a world that compels you to explore and discover its many secrets. The environments are superbly hand-crafted and really have their own unique flavour to them. For an indie studio, they’ve really knocked it out of the park here. One aspect that should be highly commended is the art style and variance of the backgrounds. Jaw-Dropping Vistas & Efficient UI Placement That’s the REAL drawcard of Amnesia: Rebirth. Managing your fear level and the approaching monster in unison. Because you’ll often be forced to lurk in the darkness and wait for an opening. It’s super frustrating because this system works exceedingly well when the Ghuls attack. The frequent stopping, in combination with the long load times of the PS4, slows down the pace SO much in my opinion. ![]() Then timing your runs between candles to minimise resource usage, whilst you’re solving a puzzle. ![]() The catch is since her fear drops so quickly, and the fact that there’s only a limited amount of lantern oil and matches, you’ll find yourself constantly waiting at light sources to recover. Hiding from Amnesia’s Ghuls in the darkness is hyper intense!
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